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Game maker studio 2 animated health bar
Game maker studio 2 animated health bar











  • The Essential Gamemaker Functions, Concepts, and Tools Guide.
  • game maker studio 2 animated health bar

    GameMaker Handbook - The Ultimate Resource for Beginners.Here, x1, y1, x2, and y2 are meant to be set to the right values for your objects.

    game maker studio 2 animated health bar

    In the Step Event of object obj_bossHealth, your code would look as follows: // Step event - Check health This is VERY simple: just edit your condition for global.bossHealth value: don't just check if it is equal to zero, but less than or equal to. Then, the health amount the Boss lost is:Ħ6 * 1.5 = 99 Īnd here comes the trouble: if the Boss is hit again, his health will be:īut since you are checking for global.bosHealth to be equal to 0, this condition will never evaluate to true. The reason your buttons won't appear is just a mathematical issue: if your bossHealth starts from 100 and you subtract 1.5 per hit, we'll get to the point where the obj_Boss has been hit 66 times. If you set global.bossHealth to 0 or less, health will still be 100 or somewhat else.īeing the health variable in unique wherever you read/write it from, that's why I encourage your second method. Since in the first method you are working with the variable global.bossHealth, which was defined by you, instead of health, a built-in variable modeled around the GM:S framework functionalities, there's absolutely no chance your No More Health Events will be triggered. Used to reduce the number of lives or to restart the game or room. Whenever the health becomes less than or equal to 0. Variable as well as to draw a health-bar, with code available toĬhange them too should you prefer to use GML. There are actions to set and change the health GameMaker: Studio has a built-in health system, which, like LivesĪbove, is basically a global scope variable that is created for you at The No More Health Event is triggered by checking for the value of variable health. The reason your obj_GameOver and obj_BtnOK won't appear is because you are checking the wrong variable.

    game maker studio 2 animated health bar

    How can I fix this? Please explain your answer.

    game maker studio 2 animated health bar

    Step Event: if global.bossHealth is equal to 0 then create instance of obj_GameOver and create instance of obj_BtnOK No More Health: create instance of obj_GameOver create instance of obj_BtnOK When obj_Boss has no more health, obj_GameOver and obj_BtnOK will appear.Ĭreate Event: set var global.bossHealth to 100Ĭollision with obj_rec2: set var global.bossHealth relative to -1.5 destroy the instance (other) I have five objects: obj_Boss, obj_bossHealth, obj_GameOver, obj_BtnOK, and obj_rec2.













    Game maker studio 2 animated health bar